Contents.Iaito In order to prevent an edit war over Setsuka's weapon, I have decided to explain the situation of the term 'iaito' with regards to her sword. It is not unheard of for Namco to release basic biographical information that is needlessly ambiguous, mysterious or even misleading. Many of these instances, however, can easily be overcome with basic detective work. BUT, Setsuka's is NOT one such example of this type of ambiguity. Had her sword been labeled a generic katana, there would be reason to believe that her blade is, in fact, a, as such a sword was often concealed inside walking canes. But Namco specifically labels her sword as an iaito, a fact that is hard to get around.
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Original Audio 768 kbps Audio in video 513 kbps 223 wav files This is Not For. On any Social Media/Video.
And since they use the word 'iaito', it is understood that they mean she has an iaito, not a shikomizue. Besides, 'shikomizue,' as far as anyone can tell, specifically refers to swords hidden in walking canes, not umbrellas; which would thus disprove the chance of it being a shikomizue even further.
It is appreciated that people have studied up on weaponry and know that such a weapon exists-as it's not exactly common knowledge-but her sword is not a shikomizue and cannot be labeled as such. Namco calls it an iaito and that's what it will be. If you see it incorrectly labeled, it is kindly asked that you restore it to its correct state. Thank you for your understanding.NOTE: any sword used for the study of iaido can be labelled as an iaito (see second sentence in brackets )I think a great deal of confusion comes from the fact that Namco actually describes Setsuka's weapon as an iai (search Setsuka's profile for confirmation here: ), which everyone seems to have misread as iai to.
I believe Namco's use of the term iai sword simply refers to any sword used for executing iaido/iaijutsu, whereas iaito specifically denotes a low-cost practice sword made of aluminium - and there's no way Setsuka or any other warrior would have used an iaito to take on wrought-iron katana swords. 22:12, 9 April 2009 (UTC)New spellings for Korean characters Namco has decided to follow the with respect to the names of Korean characters.
According to information found on the and on, 's name is now spelled Seong Mi-na, 's name is now Hong Yun-seong, Seung Han Myong is now written Seong Han-myeong, and 's name is now Hwang Seong-Gyeong. The new spellings for Seung Mi Na and Yun Sung exist in the North American version of the game.Character Creation I just got the game today and haven't played it yet (no thanks to Wikipedia). I'm just wondering what all of the unlockable stuff for character creation mode is. 04:27, 29 October 2005 (UTC)That's what GameFAQS is for:p character galleries why were the picture galleries on the character pages removed? Am I missing something? - 21:37, 19 November 2005 (UTC)new template I have created a new template for use on soul character's pages.
It is, as of this post employed on. It looks exactly the same as the current biography tables on the character pages except it will be a standard.
Also it lists the eng/jp voice actors inside the template so we can get rid of those ambiguous 'western/eastern' voice actor posts. 09:05, 6 December 2005 (UTC)Recent file corruption add? I'm only a moderate SC 3 player, but can someone fact check the additions that 70.170.85.16 is making with the 'file corruption error' adds?
If anything, it needs cleanup.Thanks for any info that could help. 10:44, 31 December 2005 (UTC)Difficulty Citing I was the one who added the 'difficulty' section. I know wikipedia hates (I forgot what they are called) when people use words like 'most people', 'many think',etc. However, I came to this conclusion after reading several different reviews and based upon my own experience with this game first hand.
Here's an insert from IGNPS2's review,'It seems Namco took primitive criticisms to heart and created a computer opponent so challenging it takes steel nerves and flashing hands to best. In one match I eventually succumbed to Mitsurugi, who after a seven hit string of back and forth counters (like an intense tennis volley), finally landed a devastating upward swipe that raked me low to high and sent my character skyward, where I was promptly juggled before being kicked off a precipice. It takes real speed to hit the counters, but even seven of them didn't save me.
Several of our own supposed SC pros also took turns trying to best one particularly hard version of Siegfried on 'You're an idiot for playing at this difficulty level.' It was over an hour before Jason Allen eventually scored a win.' I hope this is a verifiable source.
If needed I can cite other reviews. Thanks to all who helped contribute to that section of the article.-MagVariable Cancel Technique?
Did anyone add information for this yet, yunno, G225. That is one thing that is currently causing alot of strain among players right now.Just added something on it.-MagThis article does not seem neutral the vast majority of the article seems to be critisism. If the majority decides that the game is that bad, fine, but that article seems to be one-sided. The article has a section for critisim, but none for praise. This should be fixed. 22:37, 22 March 2006 (UTC).
I guess its hard to be anything but critisism when the game really has nothing to praise over its predecessors. SCIII is the undisputed worst game in the series and everyone knows it. 17:15, 23 March 2006 (UTC).
That kind of criticism is what makes the article lopsided. Yes, it has cheap AI and a few glitches, but it does have the Character Creator which is a nice addition along with different modes. And I'll tell you, that not everyone thinks that this is the worst game in the series. I find it a lot better than which I grew bored of a week from getting the game and mastering it.
Not to try and make it seem like it is a direct flame towards you, but I am trying to show that arguments like that really could affect the article in question. I'll see if I can try to neutralize the article. Right now I am thinking about putting a Pros section and changing Criticism to Cons. If anyone wants me to do that, please let me know.- 04:03, 27 March 2006 (UTC). Go for it. But character creator, depending on who you talk to, could possibly be a negative to the series.
There was so reason for Namco to change the core fighting styles of most characters; and there was no reason for Namco to believe that the characters would be balanced without testing after changing almost everybody's core fighting styles. Many people wish that Namco had spent time to test the character changes instead of putting in half-assed create a character modes and 17 additional bonus characters who dont even have complete movesets. 17:31, 27 March 2006 (UTC). Many people also enjoy the Create a character to a great extent. As for unbalanced characters, learn how to play them good and you'll find yourself crushing your opponents. 0:16, 30 March 2006 (UTC).
Character creation in no way makes up for the huge flaws that plague SC3, more than just 'hard AI' and a 'few' glitches. The game is grossly inbalanced and 4 months later, it is extremely boring. If you take SC2 for example, I doubt that you truly 'mastered' it, because SC2 was far more balanced where the characters were predominantly mid tier. The characters themselves actually had depth. SC3 just through balance out the window, and the characters have absolutely no depth really.
I was considered crazy for liking SC2 Cass better than SC3 Cass. The fact of the matter is that Namco really screwed around with her game, kind of like what they did to Talim, except made her top tier. In SC2, you were forced to actually think with Cass to force mixups etc. In SC3, she gets so much combo damage that they totally outweigh her nerfs.yes, she did have quite a few nerfs. By taking away lockdown tools and just giving huge damage potential, I am quite sure that I am much closer to 'mastering' SC3 than i ever was with SC2, because quite frankly, in SC3, Cass doesn't need lockdown.
Sidestep CH and the fact that the other characters are just crap compared to her pretty much lockdown the characters for you. I'm just of the opinion that it's not fun when you don't have to think about the game at all, and I'm quite sure that's its equally not fun on the receiving side. 06:29, 4 April 2006 (UTC). One member's opinion is not enough to justify a biased article. 02:16, 16 April 2006 (UTC). I think, with Eliashc's updates (which were way more effective than mine), the article is now balanced.
Anyone else think we can take off the neutrality warning on the article? - 16:13, 16 April 2006 (UTC)03:01, 5 May 2006 (UTC)I think it's ok now, still it reqires some expanding, maybe a Trivia section, and so on. I'll check back some time again and expand the article. BTW, I think you can safely remove the tag, it is st.pid anyways.2 - man, if you call 'Hard AI' a 'flaw', maybe you should go on with playing for, no offence, but AI is controllable and it's not that the easiest difficulty is harsh, just you can't play on hardest, right?
Just switch difficulty and it will be ok. And the only glitch so far is that 'Data Erasing' thing. Unbalanced thing is Namco's best offer, since first Tekken - if they'll make the game balanced it will be too simple, with characters sharing same fighting techniques, while Namco' fighters usually approached with variety of different charas, possible of doing some things, that others can not and vice-versa. The game is not unbalanced-Smunbalanced, it just focused on characters, that are too different to compare; and tiers are just statisticsal. So nu, what are the problems? You got bored of game after playing it for 4 months and still not bored enough to write such a big thing about it here?Umm.i never implied that hard ai was a flaw.
I was criticizing other people who said that it was a flaw, as if it was the only flaw, which you would have understood if you read 3 or 4 posts before me. I'm sorry to say, but analyzing a fighting game by the AI is the stupidest standard to judge. Fighting games are inherently designed to have a fun VS. I was just clarifying things that people overlooked, because SC3 has flaws no matter how you look at it.
Explain to me how this game is not unbalanced in higher level play. Focusing on variety is fine, but no matter how you look at it, they did a real lame job of focusing on it. You can still have a reasonable balance while maintinaing variety. You can also make all the characters fun to play at levels beyond basic button mashing. Proof of that is in SC1 and SC2.
But that's not exactly what Namco did in SC3. Also, there are many glitches in SC3, impossible to miss would be the VC glitch throws and Mitsu's 88B VC. And BS about tiers being just statistics. Cass is inherently lopsided, NO ARGUMENT. Cass just outclasses her in every respect. Have you played this game at a higher level at all? Please do before insulting me about AI being to hard for me.
19:23, 29 July 2006 (UTC)Sorry, for not answering so long, i completely forgot about this. Yes, i completed game at the most hard difficulty mode, and I found it pretty challengig, compared to the AI, that wasYou must defend a dissertation about Cass VS Talim in SC3 =))). If YOU always lose to Cassandra, try to play against Sieg with a custom class character in a max difficulty, it is much worse.Really, this is a fighting game, and as such, there IS defence for any strike and there is player's mistakes. Outclassing and unbalancing is an point-and-click strategy/rpg term, where units/characters can really be weaker (lower HP, or damage, for example) IN FIGHTING there are no stats, all the players got the same HP and enough movest, to use some different tactics, that grants a win EVEN when the balance odds are off you (which is very rare, but there are chars, who simply got more useful strikes, than others, but it ALL DEPENDS on how YOU use them!)IN VS MODE there are NO disadvantages. As AI is build around chara's strikes and it is simplier, than a person's mind, it nearly always contains flaws and unbalanced things. That only affect the AI vs AI matches.IN VS you got BLOCK, THROW, JUMP, A, B, K, some more default strikes and combos, that can be enought (via defend - counterattack tactics) to kill a character even 10X your health.
Really, it is all about timing, reaction, intuition, and an average game knowledge.And, fighting game with bad, poor and weak AI should not have single player mode at all. =) SUCH, decent AI is required. Many players, who buy it don't even have the second controller for VS matches, and you say 'I'm sorry to say, but analyzing a fighting game by the AI is the stupidest standard to judge. Fighting games are inherently designed to have a fun VS. OF COURSE, IF A MAN DOESN'T HAVE A SECOND CONTROLLER HE IS STUPID! This game is designed for BOTH single and multiplayer experience.P.S.
BTW, the joy is not in the balance. The first game in the series is the most 'unbalanced', as some characters simply have better weapon stats (it is nerfed, when the default weapon is used), but it fees to me the most enjoyable. Try to play it.P.P.S. Bugs NOT EQUAL Unbalance01:59, 10 January 2007 (UTC)Crooked Jester Tournament Match Videos So it was getting hard for me to update all these pages once a week with links to the new match videos; so I eventually stopped updating. None the less, I had a ton of referrers from wikipedia on Crooked Jester and lots of visitors sent me messages asking that I keep wikipedia updated on match videos. It was getting tedious and I didnt really want to do it. Not to mention, certain characters like Cassandra, Mitsurugi and Kilik started getting bloated in the match video list.
We offer more then 20 vids for those characters and there was no reason to have the match videos section of their pages take up over 50% of the page. So what I decided to do something else instead; instead of adding each match individually, I rewrote the search engine script on Crooked Jester. I then added links that will query my server for a list of match videos featuring that character. This list is automatically reparsed every time someone clicks on the link here at wikipedia and it will add any new videos it discovers to the list! This makes it easier for myself and other wikipedia users in getting match videos.
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02:46, 24 March 2006 (UTC)PS. In case you were wondering as well.
The village pump decided months back, links that required external logins were acceptable on wikipedia articles as long as those links explicitly declaired themselves to require external logins. In this case, I made sure to labeled them (external login required).This article is indeed one-sided. I haven't yet played Soul Calibur 3, but the webmaster on fightersgeneration.com considers it to be the best fighting game ever made. 02:58, 26 March 2006 (UTC)Oh please!04:05, 26 March 2006 (UTC)What's with the sarcasm. Go to the website, and you'll see what I mean. And I was watching Cybernet today, and they didn't have anything wrong to say about the game. And anyway, a NPOV violation is an NPOV violation, regardless.
20:16, 8 April 2006 (UTC). Quote from:This template employs some extremely complicated and esoteric features of template syntax.Please do not attempt to alter it unless you are certain that you understand the setup. No need for praise (at least not this way).
No need to mention features that are already mentioned (e.g. The character creation). GameSpot already praised SC3, even a link is provided (quote from the article)awarded Soul Calibur III its 'Best in Show for Fighting Games' award at 2005. If the game makes use of the most recent graphics features (or else), say so. But not 'the graphics are beautiful'.
That would be biased. Quote from GameSpot: improves on its predecessor with a higher level of character and background detail.
That's would be fact. 04:36, 16 April 2006 (UTC)Right, and the rest of the article isn't biased at all.It's a bad idea to have a whole section for criticism and it's too much criticism anyway - that makes it biased, but it's not about praising the game as much as criticising it but about providing facts instead of opinions. I'm not saying the article were good as it is but it's not going to get any better through praise. 05:14, 16 April 2006 (UTC) The first quote doesn't relate; the 'Criticism' section isn't part of that template, and the addition of a Praise section doesn't harm the rest of the page. 16:08, 16 April 2006 (UTC)It does relate. Have a look at the infobox.
16:48, 16 April 2006 (UTC) Actually, Namco has officialy confirmed that the level of detail on characters is LOWER then its predecessor. However, it is true that the level of detail on the backgrounds are higher then its predecessor. The difference is, in SC3 you are further away from the characters; so you get a bigger view of the background and a smaller view of the characters. Namco decided to lower the detail on the characters and raise the detail on the backgrounds. Because of the displacement and distance of the characters; they only SEEM more detailed when in fact there are less polygons per character. 12:22, 25 April 2006 (UTC) The original arguments against my edit are more than valid (since then I've learned not to edit Wikipedia under the influence of anger), but the suggestion that I intentionally messed up the infobox (given that doing so would not fit the edit comment 'did some more balancing') isn't fair. 04:04, 13 August 2006 (UTC) Complete destruction Somoens tottaly wiped the article, does anyone have a backupAI, cons and pros.
05:50, 5 May 2006 (UTC) Err. There have been a talk on AI and I checked back the game at maximum difficulty and found it quite challenging, compared to most other games (at least last 5 years pass, since most games became too simple and easy), but, I had two 3 match winning streaks and stuck a little only at Zasalamel.
The only 'really tough' enemy would be Night Terror at gold in missions, and I'm sure there are lots, who kicked his skull back to the grave. So DIFFICULTY AND AI IS QUITE PRETTY, as I may say, or even NAAICE.Graphic detail. The backgrounds are marvellous, especially if compared to latest games on PS2, that I played so far. Charas, even with lower poly count are looking much better, than in SC2. Some graphic details are especially pleasing, as of Setsuka's kimono, that is looking just as the real silk, or to say, Nightmare's armor and the overall light and shadows. Just lok on Taki, she's alive.
No, really, even her thighs are moving like real, not mentioning boobs and butt. And for the texture detail, every shadow is in place, every line on clothes, they just used that less-than-500-mhz PS2 to create such things. Marvelous, especially compared to lack of graphic detail on Lara Croft in last Tomb Raider, PSOne technologies used in Onimusha Dawn of Dreams (no highlight at all) and overall poor representation of most recent games.Cons are the deletion of SC2 Tekken-like modes, such as Team Battle or fully-potential survival. And statistics. Also I would likelso I would like to see the book and map again, prefferably like in the first Soul Blade/Edge.About unbalanced sm-thing - I don't know, it entirely depends on the player, only the weak talk about 'unfair play' if the conditions are presumed ok by the game (excluding when charas select weapons with or without bonuses).
Namco are doing good job, I got angry aat some developers for screwing the series with stupid plots and old graphics (like above mentioned Eidos with their two 128-bit era Tomb Raiders and the only two poor. Or Capcom, corrupting the whole legacy of Resident Evil with all post-Nemesis releases, not to mention Medal of Honor, Need For Speed, or some troubles with Squaresoft and FF movie). I really want to see when new Tekkens and Souls will be released, will they be as great as Tek5/SC3?Martial art style? Anyone know who were the motion capture actors for eastern weapons forms and moves?What style were they? I'm mostly interested in the straight sword and the staff.
From the swift moves and strong emphasis on the blade/staff itself and strong acrobatics, I dare guess they are both from the external family.Any experts?- 19:35, 25 May 2006 (UTC)Edit by Enough is enough. I have recently redirected the Chroniciles of the Sword page to this article. This series and the creation of its articles have been exceptionally inappropriate. I have removed the character section from the resulted merge, and will insert the relevant material in the main list of characters.In the main section of the article, I have removed nosnense such as the biased statements pertaining to character strength. I've had these articles on my watchlist for a very long time and due to many subject areas, I have been unable to participate in the construction. This is ridiculous.
Its time for clean-up. 04:01, 27 May 2006 (UTC)I'll be probably the only one to answer you, but in my opinion this is totally uncool. I'm in no way conformed with the merging, and will refrain from doing other proyects because I don't want my work go to waste like this.
Thanks, much appreciated. ( 05:37, 27 May 2006 (UTC)). The name of the article is technically incorrect All official documentation I have seen refers to the game as either 'Soulcalibur III' or 'SOULCALIBUR III', not 'Soul Calibur III'.
This applies to the title of the game only, as the name of the sword within the game is still spelled with two separate words.This is evidenced by both the game's manual and the - the title of the page clearly shows the game's title spelled out with one word. StarCreator ( 19:06, 20 June 2006 (UTC))Does it really matter? Besides, it's from the soul series, and Soul Calibur is the name of the good sword, whilst Soul Edge is the name of the evil sword. Many websites put words together without underscores.
Why don't you just create a redirect page? He means the title of the page, not the address. Soul Calibur 3 rocks!!! Looked st the SC3 manual today. It is (like I said) two words.
The story goes that sword Soul Edge became evil after being in too many battles, it was destroyed, but it could never be fully destroyed, so shards of Soul Edge were used to create a sword to counter it. This sword was Soul Calibur.
My bad, didn't see the top. Still think it's fine as is. Btw, what makes SC3 so unimportant?
If the page is going to be kept as two words, all the redirects are now incorrect = - 14:06, 23 October 2006 (UTC) Changed all the redirects back to two words; at least, I think it was all of them. But for the record, 'Soulcalibur' (as the name of the game) is one word in both the second and third games (and probably the first), despite what most sources say. I think I'll correct the whole series' names at some point. (: next time you move a page, take care of the redirects yourself.) - 14:21, 23 October 2006 (UTC) Fifth Game? Unless I'm missing something, isn't this the fourth game in the Soul series? I didn't edit it, since I'm not an expert on the series.03:09, 24 September 2006 (UTC)I went ahead and changed it.
03:25, 24 September 2006 (UTC)Missing Character Class? The part of the article that names the classes for created characters seems to be missing the 'Sage' class. Should this be fixed? 22:13, 9 October 2006 (UTC)Name of game? Last time I checked, 'Soulcalibur' is one word.
I'm fairly sure this is at least true for this title in the series, and think the page(s) should be moved accordingly. 19:23, 16 October 2006 (UTC)Page moved; still needs cleanup (changing of names).
If anyone wants to change it back, could they first confirm that the name is two words.Looks like it's been magicked back to 'Soul Calibur'. My DVD case says 'Soulcalibur', though.
23:17, 15 April 2007 (UTC) Why are these articles being changed back? Pretty much all the people on the talk pages agree that it should be 'Soulcalibur' — 01:11, 27 August 2007 (UTC) Pictures The character pages have a grossly lopsided distribution and proportion of pictures. For example, Taki's character page is practically loaded with pictures, while Nightmare and Lizardman have no pictures on their character pages at all. Also, Tira and Talim's character page pictures are enormous, while Kilik's character page picture is so small, you need a magnifying glass to see it. All this desperately needs cleaning up.Character Analysis I think they are fine. There is barely any information in this article at all, and I am sure that most people who look up the game will want to know what kind of characters and what the story is. There is no balance in this article.
It is all about mechanics and reception, and that isn't enough information. If someone wants to clean up the characters, thats ok, but deleting them would be a mistake.
—Preceding comment added by 13:26, 4 January 2009 (UTC)Why have the character pages got this section? They are all opinionated and ramble on while not making any sense. They are absolutely un-encyclopedic and should be removed. Plus they are filled with unexplained jargon that shouldn't be on Wikipedia.Here's one example of the awful writing on display - ' His strength also lies on his high-damaging attacks and great BT game.' Full of jargon, opinionated and uses terrible grammar.
Does he attack you over the telephone? The person who wrote it thinks it makes sense but most people won't know what you are talking about, therefore it shouldn't be on Wiki.
Wikipedia isn't a place to discuss character strategies. Move to StrategyWiki and simply link to it, it doesn't belong in an encyclopaedia. 13:17, 14 December 2006 (UTC)Character Article Names I have just moved all Soul Edge/Calibur character's articles to use the most commonly used name as the article title.
After being part of a debate over Street Fighter character article names for over a month, the decision was in agreement of my proposal to use the most common name as the article title and not their full biographical name (this information belongs in the first sentence of the article itself). Please do not move the articles back as this was decided as the correct method for article names. Please see and for the resaoning. Thanks 22:22, 24 January 2007 (UTC)Fair use rationale for Image:21017801.jpg.
Voldo (ヴォルド, Vorudo) is a fictional character in the Soulcalibur series of video games. Created by Namco's Project Soul division, he first appeared in Soul Edge, and later in all games of the Soulcalibur series with the exception of Soulcalibur Legends. His likeness has been used for merchandise related to the series, ranging from plush toys to action figures. Voldo has no spoken dialogue in any title in the series, instead moaning or hissing deeply while fighting an opponent.
Character design[edit]
As a character introduced in Soul Edge, Voldo's weapons, dual hand katars designed to be unique amongst the other weapons in the game, were selected before other elements of the character. His design and concept were then built to revolve around it, starting with gender, then physical measurements, and lastly background details. During Voldo's development, several alternate designs were considered, ranging from a balding, long haired man with a goatee to a rich nobleman wielding a katar on his right hand and a sickle in his left.[1] After his appearance and movement were fleshed out by a concept artist,[2] his character was rendered as a 3D model by a design team that worked solely on him.[3] During this phase the team additionally worked with the Soul Edge story creators, refining the character's own role in the plot as needed throughout development.[4]
Unlike other characters in the series, a majority of Voldo's movements were created from Naotake Hirata's imagination and not motion capture.[5] However the head of Team Soul's motion capture department, Kento Kojima, noticed one particular actor working with them was highly flexible and able to mimic Voldo. Impressed, Kojima utilized him in motion capture sessions for some of the character's animations for Soulcalibur III, stating in a later interview 'I was astonished that a human being could actually move like that. It left quite an impression on me. You probably can't tell which part is motion capture and what was just animated by hand by our animator.'[2]
In video games[edit]
Voldo's appearance as a young man
Voldo was the right-hand man of Italian weapons merchant Vercci, also known as the Merchant of Death. Vercci desired Soul Edge to form part of his collection of rare weapons, and Voldo stood as the head of the expeditions in his search, even contracting the services of the feared Spanish Captain Cervantes de Leon, and later accompanied Vercci when he decided to take the search personally. When word came that the Italian Wars broke on Italy and that Vercci's possessions were the first targets, Vercci became angry and moved his fleet, his only remaining possession, to an uninhabited island off the coast of Sicily. After construction of Vercci's vault was completed Voldo was instructed to slay the sailors that helped in the construction to avoid the location of Vercci's Money Pit being revealed. Voldo would remain sealed underground, becoming blind and insane in the process. He became the guardian of the tomb and began slaying those who ventured to steal, making rumors of the island, its treasures and its 'ghost guardian' spread around the globe. Years later, Voldo would hear his master's voice commanding him to search for Soul Edge once again, making him leave the tomb.
In the sequel Soulcalibur, Voldo's search for Soul Edge ended in failure, and he returned to find the Money Pit flooded by a storm. After saving what he could, Voldo remained in the vault, later to reemerge from the pit following a woman with the essence of Soul Edge, Ivy, who tried to find leads on the sword for herself. In Soulcalibur II Voldo returns to the Money Pit after taking Yoshimitsu's katana, mistaking it for Soul Edge due to its evil aura. Voldo realized it was not Soul Edge and set outside on a new search, collecting its fragments along the way.
His profile in Soulcalibur III reveals that during one of his periodic visits to the Pit, Voldo found the tomb ransacked and the sword he mistook for Soul Edge stolen alongside the fragments he collected in his travels. Since the thieves were apparently interested in Soul Edge, he decided to track them down and force them to reveal any information they may possess regarding the sword. He also came to realize he was eventually going to die and leave the pit unprotected, so he began to search for a worthy successor as well. During the events leading up to Soulcalibur IV, Voldo managed to locate Soul Edge at Ostrheinsburg, resting in the hands of the Azure Knight. After finally claiming Soul Edge for his master, a familiar voice spoke to him, instructing him to protect Soul Edge. However, the voice belonged not to Vercci, but Soul Edge, which assumed his form in Voldo's mind.
Cultural impact[edit]Promotion and merchandising[edit]
In August 2003, Todd McFarlane Productions released a Voldo sculpture amongst a set of five based on characters from Soulcalibur II. The immobile figure was modeled after his primary outfit and stood six inches tall with a base.[6] In 2006, Namco released a Voldo figurine as part of a Soulcalibur III set based upon his promotional artwork for the game. While not posable, the PVC figure came with three interchangeable weapons for it to hold;[7] an alternate color version was later released in a secondary set.[8]
Reception[edit]
Voldo's attire and unusual fighting style has been a source of discussion regarding the character by several sources. In the book Trigger Happy, Steven Poole described him as 'a triumph of iconic or pictorial representation', contrasting him against abstract character Pac-Man.[9] Game Chronicles described Voldo as 'that guy is sick...in more ways than one.'[10]PlayStation Magazine described Voldo as 'nothing if not the master of freakiness.'[11] Game Vortex reviewer Robert Perkins described him as 'a warrior that can best be described as martial artist/contortionist meets Edward Scissorhands.'[12]Official U.S. PlayStation Magazine noted him in their 'Characters with Character' article, citing him as a staff favorite but also for his bizarreness.[13]The New York Times described him as 'perhaps the oddest character ever to appear in this genre', noting similarity between his movements and a go-go dancer. The article later added after a discussion of his attire and weaponry 'the character is a pastiche of every Satanist stereotype imaginable. Why isn't Jerry Falwell leading an anti-Soul Calibur campaign?'[14]
In a 2002 poll by Namco prior to the release of Soul Calibur II regarding their favorite character, Voldo placed third, with 13% of the tally.[15] Voldo placed fourth in UGO.com's 'Top 11 SoulCalibur Fighters' article, stating 'Voldo is here because he's top-tier fighter who also happens to be a highly skilled contortionist and an S&Mfetishist.'[16] IGN listed Voldo as one of the series' top ten fighters at number four, stating 'Voldo scares us. He isn't a man so much as a twisted mass of writhing muscle, all wrapped up and held together in 16th-Century bondage gear...Even a fighter who prepares for all possible opponents has taken Voldo's unique moveset into account.'[17]GameDaily ranked him number two on their 'Top 10 Ugliest Game Characters' article, noting his lack of clothes and describing him as a 'one-man freak show, plain and simple.'[18] In another article, they listed the 'unorthodox fighter' as one of the top 25 video game archetypes, citing Voldo as an example of this due to his flamboyant style and difficult control.[19] He was listed number five in Dutch gaming magazine Power Unlimited's 'Top 5 Characters to Spontaneously Cause Suicidal Tendencies' due to his appearance and high speed, unpredictable attacks.[20] He was ranked first on UGO Networks's list of '25 Most Memorable Italians in Video Games'.[21]Complex listed the 20 best characters from the series, ranking him the fourth best character.[22]
See also[edit]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Voldo&oldid=926949597'
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